using Game.Scripts.Constant;
using Sirenix.OdinInspector;
using Unity.VisualScripting;
using UnityEngine;

namespace Game.Scripts.ScriptableObject
{
    [CreateAssetMenu(fileName = "Data", menuName = "Ikun_Game/PlaceableConfig")]
    public class PlaceableConfigScriptableObject : SerializedScriptableObject
    {
        [TableMatrix(HorizontalTitle = "PlaceableConfig")]
        public PlaceableType[,] placeableMatrix = new PlaceableType[3, 5];
    }
}